簡介
A video game console refers to a computer device that allows one or more people to play the video game. The term video game console is majorly used to distinguish a console machine to play video games in contrast to arcade machines or home computers. There are various types of video game consoles including handheld game consoles, dedicated consoles, home video game consoles, and micro-consoles. Connected game consoles have evolved significantly over the past, with availably of Wi-Fi connectivity, better graphics, and higher definition image quality. The global connected game console market focuses on seven regions namely North America, Western Europe, Japan, Asia Pacific, MEA, and Latin America.
Market Dynamics
Consumer expenditure on games and gaming equipment has increased significantly in the recent past. Furthermore, consumers are increasingly spending on different video game accessories such as controllers, light guns, joysticks, and more. According to Coherent Market Insights’ analysis, North America held the dominant position in the global video games market in 2014, accounting for US$ 15 billion in terms of revenue. Thus, these factors are expected to drive growth of the global connected game console market during the forecast period. Broadband penetration has increased worldwide, especially in developed countries such as the U.S. and Canada. As a result of this, the demand for gaming consoles has increased with connected game console providers pushing sales of connected game consoles. According to the International Telecommunication Union (ITU) report 2013, in developed countries, around 77% of the total population has access to the internet as compared to 7% in emerging economies. Furthermore, according to the same source, Europe reported the highest broadband penetration of 75% followed by North America and Latin America with 61%. Hence, rising broadband penetration is expected to propel the global connected game console growth in the near future.
Market Taxonomy
This report segments the Global Connected Game Console Market on the basis of Product Type and Region. On the basis of Product Type, Global Connected Game Console Market is segmented into Connected Console (Stand Alone Console and Handheld), Service (Prepaid Services and Other Direct Services. On the basis of region, Global Connected Game Console Market is segmented into North America, Latin America, Europe, Asia pacific, Middle East and Africa.
Key features of the study
• This report provides an in-depth analysis of the Global Connected Game Console Market and provides market size (US$ Million) and compound annual growth rate (CAGR %) for the forecast period (2020-2027), considering 2019 as the base year
• It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrix for this market
• This study also provides key insights about market drivers, restraints, opportunities, new product launches or approval, regional outlook, and competitive strategy adopted by leading players
• It profiles leading players in the global Connected Game Console Market based on the following parameters – regulatory landscape, company overview, financial performance, product portfolio, geographical presence, distribution strategies, key developments and strategies, and future plans
• Key companies covered in the Global Connected Game Console Market includes Microsoft Corporation, NVIDIA Corporation, Sony Corporation, Nintendo Co. Ltd., Valve Corp., OUYA Inc., PlayJam, Mad Catz, and BlueStacks.
• These key market players are focusing on collaboration strategy with other market leaders to innovate and launch new products to meet the increasing needs and requirements of consumers.
• Insights from this report would allow marketers and management authorities of companies to make informed decision regarding future product launches, technology up gradation, market expansion, and marketing tactics
• The global Connected Game Console market report caters to various stakeholders in this industry including investors, suppliers, distributors, new entrants, and financial analysts
• Stakeholders would have ease in decision-making through the various strategy matrices used in analyzing the Global Connected Game Console Market
Market Segmentation
• By Product Type Insights
o Connected Console
Stand Alone Console
Handheld
o Service
Prepaid Services
Other Direct Services
• By Region Insights
o North America
U.S.
Canada
o Latin America
Brazil
Argentina
Mexico
Rest of Latin America
o Europe
Germany
U.K.
Spain
France
Italy
Russia
Rest of Europe
o Asia Pacific
China
India
Japan
Australia
South Korea
ASEAN
Rest of Asia Pacific
o Middle East & Africa
GCC Countries
Israel
Rest of Middle East & Africa
• Key Players
o Microsoft Corporation
o NVIDIA Corporation
o Sony Corporation
o Nintendo Co. Ltd.
o Valve Corp.
o OUYA Inc.
o PlayJam
o Mad Catz
o BlueStacks
目錄
Table of Contents
1. Research Objectives and Assumptions
o Research Objectives
o Assumptions
o Abbreviations
2. Market Purview
o Report Description
Market Definition and Scope
o Executive Summary
Market Snippet, BY Product Type
Market Snippet, By Region
o Coherent Opportunity Map (COM)
3. Market Dynamics, Regulations, and Trends Analysis
o Market Dynamics
Drivers
Restraints
Market Opportunities
o Regulatory Scenario
o SAN Type Trend
o Merger and Acquisitions
o New system Launch/Approvals
4. Global Connected Game Console Market, By Product Type, 2021-2033 (US$ Million)
o Introduction
Market Share Analysis, 2026 and 2033 (%)
Product Type Trends
o Connected Console
Introduction
Market Size and Forecast, 2021–2033, (US$ Million)
o Stand Alone Console
o Handheld
o Services
Introduction
Market Size and Forecast, 2021–2033, (US$ Million)
o Prepaid Services
o Other Direct Services
5. Global Connected Game Console Market, By Region, 2021-2033 (US$ Million)
o Introduction
Market Share Analysis, By Region, 2026 and 2033 (%)
o North America
Regional Trends
Market Size and Forecast, Product Type, 2021–2033(US$ Million)
Market Share Analysis, By Country, 2021 and 2033 (%)
o U.S.
o Canada
o Europe
Regional Trends
Market Size and Forecast, Product Type, 2021–2033(US$ Million)
Market Share Analysis, By Country, 2021 and 2033 (%)
o U.K.
o Germany
o Italy
o France
o Russia
o Rest of Europe
o Asia Pacific
Regional Trends
Market Size and Forecast, Product Type, 2021–2033(US$ Million)
Market Share Analysis, By Country, 2021 and 2033 (%)
o China
o India
o Japan
o ASEAN
o Australia
o South Korea
o Rest of Asia Pacific
o Latin America
Regional Trends
Market Size and Forecast, Product Type, 2021–2033(US$ Million)
Market Share Analysis, By Country, 2021 and 2033 (%)
o Brazil
o Argentina
o Mexico
o Rest of Latin America
o Middle East
Regional Trends
Market Size and Forecast, Product Type, 2021–2033(US$ Million)
Market Share Analysis, By Country, 2021 and 2033 (%)
o GCC Countries
o Israel
o Rest of the Middle East
o Africa
Regional Trends
Market Size and Forecast, Product Type, 2021–2033(US$ Million)
Market Share Analysis, By Country, 2021 and 2033 (%)
o South Africa
o North Africa
o Central Africa
6. Competitive Landscape
o Company Profiles
BlueStacks
o Company Overview
o Product Portfolio
o Financial Performance
o Key Strategies
o Recent Developments/Updates
Mad Catz
o Company Overview
o Product Portfolio
o Financial Performance
o Key Strategies
o Recent Developments/Updates
Microsoft Corporation
o Company Overview
o Product Portfolio
o Financial Performance
o Key Strategies
o Recent Developments/Updates
Nintendo Co. Ltd.
o Company Overview
o Product Portfolio
o Financial Performance
o Key Strategies
o Recent Developments/Updates
NVIDIA Corporation
o Company Overview
o Product Portfolio
o Financial Performance
o Key Strategies
o Recent Developments/Updates
OUYA Inc.
o Company Overview
o Product Portfolio
o Financial Performance
o Key Strategies
o Recent Developments/Updates
PlayJam
o Company Overview
o Product Portfolio
o Financial Performance
o Key Strategies
o Recent Developments/Updates
Sony Corporation
o Company Overview
o Product Portfolio
o Financial Performance
o Key Strategies
o Recent Developments/Updates
Valve Corp.
o Company Overview
o Product Portfolio
o Financial Performance
o Key Strategies
o Recent Developments/Updates
7. Section
o References
o Research Methodology
o About us and Sales Contact